Feature
Daily quests and tiered dungeons
Three daily kill/collect quests refresh on UTC midnight. Elite drops unlock dungeon keys for trash → miniboss → boss runs.
Daily quests sit beside the story quest log — complete three objectives each UTC day for bonus rewards without blocking mainline progression.
Dungeons are seeded runs: clear trash packs, a miniboss, then a boss. Keys drop from wilderness elites so risked gathering feeds the next challenge.