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Feature

Daily quests and tiered dungeons

Three daily kill/collect quests refresh on UTC midnight. Elite drops unlock dungeon keys for trash → miniboss → boss runs.

Daily quests sit beside the story quest log — complete three objectives each UTC day for bonus rewards without blocking mainline progression.

Dungeons are seeded runs: clear trash packs, a miniboss, then a boss. Keys drop from wilderness elites so risked gathering feeds the next challenge.