โš”๏ธ Combat

How fights resolve, which styles to use, and how shards work.

Styles

Melee trains Attack, Strength, or Defence based on your melee focus.

Archery uses bows and archery bonuses. Magic spends elemental shards and respects monster weaknesses and resists.

Elemental shards

Fire, Ice, Lightning, Poison, and Holy shards empower magic hits.

Hitting a weakness deals 1.5ร— damage. Hitting a resist deals 0.5ร—. Neutral elemental hits deal 1.15ร—.

Monster weakness and resist tags are listed on each bestiary entry.

Food and hitpoints

Cooked fish and meats restore Hitpoints. Auto-eat (when enabled) will consume food during fights.

Dying in safe combat ends the fight without the Wilderness loot penalties.

Quest gates

Some monsters and actions require completing earlier quests before they appear or can be started.